The sins are ranked (roughly) as follows: Each misdeed has a “sin” level, and if that sin level is less than your current humanity, only then do you lose a dot in humanity. In the vanilla version of the game, it wasn’t possible to have your humanity fall below three, but that’s no longer the case. In short, you don’t get punished for committing minor sins when you’re already a monster. Now it’s based on your current humanity as well as whatever heinous act you commit. This section describes how to find and complete several pieces of additional content available through Clan Quest Mod.